//
// Copyright 2012 Xamarin Inc.
//
// Permission is hereby granted, free of charge, to any person obtaining
// a copy of this software and associated documentation files (the
// "Software"), to deal in the Software without restriction, including
// without limitation the rights to use, copy, modify, merge, publish,
// distribute, sublicense, and/or sell copies of the Software, and to
// permit persons to whom the Software is furnished to do so, subject to
// the following conditions:
// 
// The above copyright notice and this permission notice shall be
// included in all copies or substantial portions of the Software.
// 
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
//

using System;
using System.Collections.Generic;
using System.Runtime.InteropServices;

namespace AppKit {
	
	public partial class NSScreen {
		
		public NSWindowDepth[] SupportedWindowDepths {
			get {
				List<NSWindowDepth> list = new List<NSWindowDepth> ();
				IntPtr p = GetSupportedWindowDepths ();
				// GetSupportedWindowDepths => NSWindowDepth* = int*
				if (p != IntPtr.Zero) {
					int value = Marshal.ReadInt32 (p);
					while (value != 0) {
						list.Add ((NSWindowDepth) value);
						p = (IntPtr) (p.ToInt64 () + sizeof(int));
						value = Marshal.ReadInt32 (p);
					}
				}
				return list.ToArray ();
			}
		}
	}
}